JBLX Information Hub

Everything you need to know about trading in Jailbreak — how values work, how to read trade analysis, what every demand tier means, and how the pity system works.

What is JBLX?

JBLX — Jailbreak Listing Exchange — is a community-run trading resource for Roblox Jailbreak. Our goal is simple: give every trader a reliable, up-to-date reference for what items are actually worth, so trades are fair and informed.

Values are maintained by a dedicated Value Team who monitor the market daily. Every value you see has been discussed, verified, and agreed upon — not generated by an algorithm.

We guarantee accuracy, fairness, and real-market analysis in every value listed on JBLX.

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JBLX is not affiliated with Badimo, Roblox, JBTC, or any other value list website. We are an independent community project built by traders, for traders.
What's on JBLX?

Values Page — The full item database. Every vehicle, colour, spoiler, texture, rim, drift, horn, tyre style, tyre sticker, weapon skin, and furniture item tracked by JBLX lives here. You can filter by type, demand, or trend, search by name, and click any item to view detailed stats, remarks, and trade pull estimates. Each item modal includes a Value History chart that plots how that item's value has changed over time, and a Watchlist bell icon — click it to track the item locally. Use the Watched Only filter to see just your tracked items, and JBLX will notify you when any watched item's value, demand, or trend changes between visits.

Calculator Page — Build a trade offer and request side-by-side, toggle each item between Clean and Duped, and get a full Trade Analysis: value difference, average demand on each side, item count comparison, and pull value advantage. Also includes a HyperChrome Pity Calculator for estimating pity progress and roll probabilities.

Info Page — You're here. A full breakdown of how everything works, what each field means, and how to use the tools effectively.

Quiz Page — Test your trading knowledge with Daily and Endless quiz modes. Earn XP for correct answers, level up through 8 ranks (Rookie → Legend), and compete on the global leaderboard.

Compare Page — Select 2–4 items and compare them side-by-side in a detailed table. Switch between Items mode (comparing value, demand, trend, and pull) and Vehicles mode (comparing speed, acceleration, and other performance stats). The best stat in each row is highlighted, making it easy to spot which item comes out on top.

Team Page — Meet the founders, staff, and value team members who keep JBLX accurate and active. The separate Contributors page ranks everyone who has contributed to the project through photography, data entry, testing, and more.

Vehicle Lab — A vehicle stats comparison and information hub. View acceleration data, top speeds, and other performance stats for Jailbreak vehicles side by side.

Discord — The JBLX Discord server is where live discussions happen. Post trades for review, get feedback from the team, participate in events, and stay connected with the community.

How Values Are Set

Every value on JBLX is set by our Value Team — experienced traders who actively participate in the Jailbreak trading scene. Values reflect what an item genuinely trades for consistently across multiple servers and platforms, not a single outlier trade.

When an item's market shifts — due to a new seasonal release, a duplication wave, or a viral trade — the team reviews evidence (screenshots, trade logs, server activity) and updates the value accordingly. The Live Updated Timer on each item card shows exactly when that item was last reviewed.

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Values are guidelines, not guarantees. High-demand items often trade above listed value. Low-demand items may sit for weeks even at a discount. Use values as a starting point, not a hard price tag.
Item Fields Explained

Cash Value — The primary trade value of the item in its clean (unduped) state. This is the number used in the calculator and listed most prominently on each card.

Duped / Limited Value — For retired items, this is the value of a duplicated (duped) copy, always lower than the clean value due to inflation. Duped items are generated using a glitched (which was patched), however, it cheats the overall copies of the item and hence have lower value. For obtainable items (items still purchasable in-game), this column instead shows the Limited Value — about 50% of the cash value — which represents what a non-original, second-hand copy of a normally purchasable item might trade for limited value.

Demand — How actively traders are seeking this item. Each item now shows two demand tiers when relevant: Clean Demand reflects how sought-after a clean (unduped) copy is, while Duped Demand reflects interest in a duplicated copy — which is often lower, since many traders are hesitant to accept duped items. See the Demand Tiers tab for a full breakdown of all 8 tiers.

Trend — The current market direction: Stable (no movement), Rising (value climbing), Falling (value declining), Hyped (sudden spike in interest, often temporary), Hoarded (supply intentionally held back), Manipulated (value artificially influenced), or Unstable (rapid unpredictable swings). See the Demand Tiers tab for a full trend table.

Change Badge — The small coloured pill next to a value (e.g. +500,000 or -200,000) shows the most recent value adjustment made by the team.

Tags — Season info (e.g. S2), level requirements (L10), or special flags like Obtainable or Retired.

Remarks — Notes and details based on market observations from the value team.

Trade Pull Value — An estimate of what this item realistically pulls in a trade offer. This may exceed the listed cash value when demand is very high, because traders often accept above-value offers for desirable items.

Watchlist & Value History

Watchlist — Click the small bell icon next to any item's name in the modal to add it to your personal watchlist. Watched items display a bell indicator on their cards and can be filtered using the Watched Only chip in the filter bar. Your watchlist is saved locally in your browser — no account required.

Change Alerts — Each time you visit the Values page, JBLX compares your watched items against a snapshot saved from your last visit. If any watched item's value, demand, or trend changed, a notification banner appears at the top of the page telling you how many items changed. Click View to filter to just those items.

Value History — Inside each item's modal, a line chart plots how that item's value has changed over time. Data is sourced from the value team's changelog — the chart populates automatically as updates are logged. If no history exists yet, a placeholder message is shown.

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Your watchlist and snapshot are stored in localStorage — they persist across sessions but are specific to your browser. Clearing browser data will reset your watchlist.
Obtainable Items

Items marked with a glowing Obtainable badge are currently purchasable in-game with Robux or in-game cash. Because anyone can get these at any time, their trading value is naturally lower than retired items of similar appearance.

For obtainable vehicles, the second stat shown is the Limited Value — about 50% of the item's cash value. This represents the approximate worth of a second-hand obtainable vehicle in a trade, since the person receiving it knows they could simply buy it themselves.

Obtainable items have a teal card border, making them easy to spot at a glance.
How to Use the Trade Calculator
Open the Calculator page. You'll see two panels: You Offer (left, in cyan) and You Request (right, in pink).
Click the search bar in either panel and type the name of an item. Results appear in a dropdown — click Add next to any item to add it to that side of the trade.
Each added item shows a Clean / Duped (or Limited / Clean for obtainables) toggle. If the item being traded is a known duped copy, click Duped — the value will update to the item's duped price automatically. Items with no duped value in the database have the Duped button disabled.
Add all items to both sides. The Total Value in each panel header updates live. Once both sides have at least one item, the Trade Analysis appears below automatically.
Read the Trade Analysis panel. It shows the value difference, average demand on each side, item count comparison, and pull value advantage — giving you the raw facts to judge the trade yourself.
Use Clear All at the top right to reset both panels and start a new trade evaluation. Click Save to save current trades, name it if you want to use it next time.
Upgrade & Downgrade Trades

When you offer more items than you request — for example, trading 3 items for 1 — this is called an Upgrade Trade. Consolidating multiple items into one almost always requires overpaying slightly, because the person receiving multiple items has to manage, store, and trade each one separately.

When you request more items than you offer — trading 1 item for several smaller ones — this is a Downgrade Trade. The calculator displays a warning when the value difference is tight, since receiving more items means more liquidity cost on the other side.

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The Trade Analysis shows the raw value difference, average demand comparison, and pull value advantage — use all three to judge whether an upgrade or downgrade trade is worth it.
Demand Warning

Even when a trade shows a positive value difference, the calculator may display a Demand Warning. This appears when the items you're offering have higher demand than what you're receiving in return.

For example: trading a High demand item for a Solid demand item of similar value looks like a fair trade on paper — but in practice, you're giving up something that's easy to re-trade for something that might sit in your inventory for weeks. Liquidity matters, and this warning flags when you might be losing it.

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A demand warning doesn't make a trade bad — it's a flag to think carefully. If you genuinely want the item you're requesting, the liquidity trade-off may be worth it.
The 8 Demand Tiers

Demand measures how actively traders are looking for an item right now — not just its value, but how quickly and easily you could trade it. An item can be expensive but low demand (hard to move), or cheap but high demand (easy to trade). Understanding demand tiers is crucial to making smart decisions.

Tier What it means Liquidity
Extraordinary The absolute pinnacle of demand. Traders actively compete and overcut for this item constantly. Expect it to move almost the moment it's listed — often above value. Instant
High Consistently sought-after. Most traders in the scene want this item or would gladly accept it. Trades close quickly — multiple offers are likely in a short session. Minutes – Hours
Solid Reliable demand. Not every trader wants it, but there are always enough people in the market. A safe item to hold — it will trade, just not immediately. Hours – 1 Day
Average Decent interest with a consistent but smaller audience. Worth holding — trades happen regularly, but you may need to post across a few servers before finding a match. 1–2 Days
Below Average Moderate interest. Some traders want it, many don't. Expect to wait a few days. Not ideal for quick flips, but still moveable with patience. 2–4 Days
Low Few traders are actively seeking this item. Finding a buyer at listed value takes significant effort. May need to go slightly below value to close a deal. 1–2 Weeks
Minimal Almost no one is looking for this item right now. It may have been popular once but has since faded. Trading it at value is rare — patience is essential. Weeks – Months
Nonexistent No meaningful demand exists. The item is essentially untradeable at listed value. It may still carry theoretical value, but finding a willing buyer is extremely unlikely. Indefinite
Why Demand Matters More Than Value

Two items worth exactly the same amount can have completely different trading experiences depending on their demand tier. A High demand item at 5M will trade in minutes. A Minimal demand item at 5M might sit for months.

This is especially important when evaluating upgrades. Moving from several High demand items into one large Minimal demand item might look like a value win on paper — but you've just made your inventory significantly harder to move. The calculator's demand warning exists for exactly this reason.

When building a trade portfolio, try to maintain a mix of high-liquidity items. They act as a buffer — items you can easily exchange for whatever you actually want when the right opportunity appears.

Pro tip: High and Solid demand items are your best "trading currency." They're easy to move and widely accepted. Prioritise holding at least one of these even if their individual value is lower.
Trend Indicators

Alongside demand, each item displays a Trend that describes the current direction of its value and market interest:

TrendWhat to expect
— Stable Value has not moved recently. Demand is consistent. A reliable, predictable item to trade or hold.
▲ Rising Value is climbing. Could be due to reduced supply, new interest, or a related item spiking. Good time to acquire before the next update.
▼ Falling Value is declining. Could be oversupply, a newer alternative, or fading community interest. Exercise caution holding long-term.
🔥 Hyped A sudden spike in interest — often triggered by a viral trade, influencer post, or related event. Values may not be sustainable. Trade with caution and don't overpay at peak hype.
📦 Hoarded Supply is being intentionally held back by a small group of owners. Actual trades are rare, and prices may be artificially inflated. Be cautious of overpaying.
⚠️ Manipulated Value is being artificially influenced through coordinated buying, fake trades, or hype campaigns. Listed values may not reflect genuine market activity. Avoid trading at inflated prices.
⚡ Unstable Value is swinging rapidly in both directions with no clear trend. Frequent large changes make it difficult to pin down a reliable price. Exercise extra caution — the value may shift significantly between the time you agree to a trade and when it completes.
↻ Recovering Value is bouncing back after a recent drop. Early signs of renewed interest or stabilization are appearing, but the recovery may not be complete. A cautiously optimistic signal — the item could return to its previous range or plateau at a new level.
🪙 Stacked Traders are accumulating ("stacking") this item in anticipation of a future price rise — typically because it's perceived as undervalued or expected to climb. Unlike Hoarded, supply isn't being deliberately monopolised; many independent traders are simply holding. The item could rise organically, but the upside depends on whether broader demand follows the speculation.
HyperChrome Pity & Chances

HyperChromes are the rarest rewards from the bonus roulette. They come in 8 different colours, with most major robberies yielding a specific colour. Players receive a Level 1 HyperChrome after their first successful roll, which can be levelled up to a maximum of Level 5 through subsequent rolls of the same colour.

The base chance of obtaining a HyperChrome is below 1% per roll, and the exact probability depends on its current level. Level 5 HyperChromes cannot be levelled further. If an user already have a HyperChrome Level 5, the robbery roll will give them a new Level 1 HyperChromes for the next roll.

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Pity system: Each time you fail to obtain or evolve a HyperChrome, your pity for that colour increases by a small percentage (higher levels grant smaller increments). If pity reaches 100% or above, the next roll is guaranteed. Your pity percentage is shown beneath the bonus roll once it exceeds 10%.

Pity resets to 0 upon a successful roll (through chance or pity). Trading for a HyperChrome does not reset pity.

Officially, pity to 100% is calculated as the chance denominator × 1.25. Small or private servers (0–8 players) operate at 66% of production odds, so they require more rolls for the same pity buildup.

Probabilities & Pity Table
Level Chance / Roll Approx. % Pity (Prod.) Pity (Small/Private)
11 / 179~0.558%224340
21 / 378~0.265%473716
31 / 608~0.165%7601,152
41 / 696~0.144%8701,319
51 / 1,068~0.094%1,3352,023
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Small and private servers (0–8 players) operate at reduced (66%) odds. Pity takes roughly 1.5× as many rolls to reach 100%.
HyperChrome Colours by Robbery

Each major robbery drops a specific HyperChrome colour upon a successful bonus roll:

HyperChrome Robbery
HyperRedTomb
HyperOrangeMuseum
HyperYellowCargo Train / Passenger Train
HyperGreenCrater Bank / Rising City Bank
HyperDiamondJewelry Store
HyperBlueCargo Plane
HyperPurplePower Plant
HyperPinkCrown Jewel
Trading Terminology
Clean
An item that has never been duplicated. Clean items trade at full listed value and are the most trusted in the community.
Duped
A duplicated item created through an exploit. Duped items trade at a discount (listed as "Duped Value") because there are multiple copies and traders are less willing to pay full price.
Limited Value
For obtainable items: 50% of the cash value. Represents what a second-hand copy of an item you can just buy in-game is realistically worth in a trade.
Pull Value
The trade value an item realistically "pulls" — what a reasonable trader would add it at in a multi-item offer. May be above listed value for high-demand items.
Upgrade Trade
Trading multiple items for fewer items (often one). Almost always requires overpaying slightly due to the convenience cost of consolidation — known as the upgrade tax.
Upgrade Tax
The extra value you typically need to offer when doing an upgrade trade — consolidating multiple items into fewer. The person receiving many items bears the hassle of re-trading each one, so overpaying is expected.
Downgrade Tax
When you request more items than you offer (trading one big item for several smaller ones), you typically need to receive significantly more total value to justify the liquidity loss on the other side.
Overpay
Offering more value than the requested item is worth. Sometimes necessary to secure a high-demand item from an unwilling seller.
Overcut
When another trader beats your offer for a desirable item. Common on Extraordinary and High demand items where competition is intense.
Liquidity
How easily and quickly an item can be traded. High liquidity = sells fast. Low liquidity = might sit for weeks even at a fair price.
Retired / Unobtainable
An item that can no longer be obtained through normal in-game means. Only available through trading. Generally more valuable due to limited supply.
Obtainable
An item currently purchasable in-game. Lower trade value because supply is unlimited — anyone can just buy it themselves.
Season Item
An item tied to a specific Jailbreak season pass, earned by reaching certain levels. Most are now retired and only obtainable through trading.
HyperChrome
A special evolving colour type in Jailbreak. Grinded from lower levels (L1–L4) up to L5 by completing heists. Higher levels are rarer and more valuable.
Pity System
The guaranteed HyperChrome mechanic — after a set number of heists without receiving an upgrade, the game guarantees the next one. Pity counts affect rarity estimates.
Trade Flip
Buying low-demand items at a discount and selling them when demand recovers, or trading into items likely to rise in value. A speculative strategy.
Unstable
A trend tier indicating rapid, unpredictable value swings in both directions. Items marked Unstable have no clear upward or downward trajectory — their price may change significantly between trades. Exercise caution and verify current value before committing.