JBLX Information Hub
Everything you need to know about trading in Jailbreak — how values work, how to read trade analysis, what every demand tier means, and how the pity system works.
JBLX — Jailbreak Listing Exchange — is a community-run trading resource for Roblox Jailbreak. Our goal is simple: give every trader a reliable, up-to-date reference for what items are actually worth, so trades are fair and informed.
Values are maintained by a dedicated Value Team who monitor the market daily. Every value you see has been discussed, verified, and agreed upon — not generated by an algorithm.
We guarantee accuracy, fairness, and real-market analysis in every value listed on JBLX.
Values Page — The full item database. Every vehicle, colour, spoiler, texture, rim, drift, horn, tyre style, tyre sticker, weapon skin, and furniture item tracked by JBLX lives here. You can filter by type, demand, or trend, search by name, and click any item to view detailed stats, remarks, and trade pull estimates. Each item modal includes a Value History chart that plots how that item's value has changed over time, and a Watchlist bell icon — click it to track the item locally. Use the Watched Only filter to see just your tracked items, and JBLX will notify you when any watched item's value, demand, or trend changes between visits.
Calculator Page — Build a trade offer and request side-by-side, toggle each item between Clean and Duped, and get a full Trade Analysis: value difference, average demand on each side, item count comparison, and pull value advantage. Also includes a HyperChrome Pity Calculator for estimating pity progress and roll probabilities.
Info Page — You're here. A full breakdown of how everything works, what each field means, and how to use the tools effectively.
Quiz Page — Test your trading knowledge with Daily and Endless quiz modes. Earn XP for correct answers, level up through 8 ranks (Rookie → Legend), and compete on the global leaderboard.
Compare Page — Select 2–4 items and compare them side-by-side in a detailed table. Switch between Items mode (comparing value, demand, trend, and pull) and Vehicles mode (comparing speed, acceleration, and other performance stats). The best stat in each row is highlighted, making it easy to spot which item comes out on top.
Team Page — Meet the founders, staff, and value team members who keep JBLX accurate and active. The separate Contributors page ranks everyone who has contributed to the project through photography, data entry, testing, and more.
Vehicle Lab — A vehicle stats comparison and information hub. View acceleration data, top speeds, and other performance stats for Jailbreak vehicles side by side.
Discord — The JBLX Discord server is where live discussions happen. Post trades for review, get feedback from the team, participate in events, and stay connected with the community.
Every value on JBLX is set by our Value Team — experienced traders who actively participate in the Jailbreak trading scene. Values reflect what an item genuinely trades for consistently across multiple servers and platforms, not a single outlier trade.
When an item's market shifts — due to a new seasonal release, a duplication wave, or a viral trade — the team reviews evidence (screenshots, trade logs, server activity) and updates the value accordingly. The Live Updated Timer on each item card shows exactly when that item was last reviewed.
Cash Value — The primary trade value of the item in its clean (unduped) state. This is the number used in the calculator and listed most prominently on each card.
Duped / Limited Value — For retired items, this is the value of a duplicated (duped) copy, always lower than the clean value due to inflation. Duped items are generated using a glitched (which was patched), however, it cheats the overall copies of the item and hence have lower value. For obtainable items (items still purchasable in-game), this column instead shows the Limited Value — about 50% of the cash value — which represents what a non-original, second-hand copy of a normally purchasable item might trade for limited value.
Demand — How actively traders are seeking this item. Each item now shows two demand tiers when relevant: Clean Demand reflects how sought-after a clean (unduped) copy is, while Duped Demand reflects interest in a duplicated copy — which is often lower, since many traders are hesitant to accept duped items. See the Demand Tiers tab for a full breakdown of all 8 tiers.
Trend — The current market direction: Stable (no movement), Rising (value climbing), Falling (value declining), Hyped (sudden spike in interest, often temporary), Hoarded (supply intentionally held back), Manipulated (value artificially influenced), or Unstable (rapid unpredictable swings). See the Demand Tiers tab for a full trend table.
Change Badge — The small coloured pill next to a value (e.g. +500,000 or -200,000) shows the most recent value adjustment made by the team.
Tags — Season info (e.g. S2), level requirements (L10), or special flags like Obtainable or Retired.
Remarks — Notes and details based on market observations from the value team.
Trade Pull Value — An estimate of what this item realistically pulls in a trade offer. This may exceed the listed cash value when demand is very high, because traders often accept above-value offers for desirable items.
Watchlist — Click the small bell icon next to any item's name in the modal to add it to your personal watchlist. Watched items display a bell indicator on their cards and can be filtered using the Watched Only chip in the filter bar. Your watchlist is saved locally in your browser — no account required.
Change Alerts — Each time you visit the Values page, JBLX compares your watched items against a snapshot saved from your last visit. If any watched item's value, demand, or trend changed, a notification banner appears at the top of the page telling you how many items changed. Click View to filter to just those items.
Value History — Inside each item's modal, a line chart plots how that item's value has changed over time. Data is sourced from the value team's changelog — the chart populates automatically as updates are logged. If no history exists yet, a placeholder message is shown.
Items marked with a glowing Obtainable badge are currently purchasable in-game with Robux or in-game cash. Because anyone can get these at any time, their trading value is naturally lower than retired items of similar appearance.
For obtainable vehicles, the second stat shown is the Limited Value — about 50% of the item's cash value. This represents the approximate worth of a second-hand obtainable vehicle in a trade, since the person receiving it knows they could simply buy it themselves.
When you offer more items than you request — for example, trading 3 items for 1 — this is called an Upgrade Trade. Consolidating multiple items into one almost always requires overpaying slightly, because the person receiving multiple items has to manage, store, and trade each one separately.
When you request more items than you offer — trading 1 item for several smaller ones — this is a Downgrade Trade. The calculator displays a warning when the value difference is tight, since receiving more items means more liquidity cost on the other side.
Even when a trade shows a positive value difference, the calculator may display a Demand Warning. This appears when the items you're offering have higher demand than what you're receiving in return.
For example: trading a High demand item for a Solid demand item of similar value looks like a fair trade on paper — but in practice, you're giving up something that's easy to re-trade for something that might sit in your inventory for weeks. Liquidity matters, and this warning flags when you might be losing it.
Demand measures how actively traders are looking for an item right now — not just its value, but how quickly and easily you could trade it. An item can be expensive but low demand (hard to move), or cheap but high demand (easy to trade). Understanding demand tiers is crucial to making smart decisions.
| Tier | What it means | Liquidity |
|---|---|---|
| Extraordinary | The absolute pinnacle of demand. Traders actively compete and overcut for this item constantly. Expect it to move almost the moment it's listed — often above value. | Instant |
| High | Consistently sought-after. Most traders in the scene want this item or would gladly accept it. Trades close quickly — multiple offers are likely in a short session. | Minutes – Hours |
| Solid | Reliable demand. Not every trader wants it, but there are always enough people in the market. A safe item to hold — it will trade, just not immediately. | Hours – 1 Day |
| Average | Decent interest with a consistent but smaller audience. Worth holding — trades happen regularly, but you may need to post across a few servers before finding a match. | 1–2 Days |
| Below Average | Moderate interest. Some traders want it, many don't. Expect to wait a few days. Not ideal for quick flips, but still moveable with patience. | 2–4 Days |
| Low | Few traders are actively seeking this item. Finding a buyer at listed value takes significant effort. May need to go slightly below value to close a deal. | 1–2 Weeks |
| Minimal | Almost no one is looking for this item right now. It may have been popular once but has since faded. Trading it at value is rare — patience is essential. | Weeks – Months |
| Nonexistent | No meaningful demand exists. The item is essentially untradeable at listed value. It may still carry theoretical value, but finding a willing buyer is extremely unlikely. | Indefinite |
Two items worth exactly the same amount can have completely different trading experiences depending on their demand tier. A High demand item at 5M will trade in minutes. A Minimal demand item at 5M might sit for months.
This is especially important when evaluating upgrades. Moving from several High demand items into one large Minimal demand item might look like a value win on paper — but you've just made your inventory significantly harder to move. The calculator's demand warning exists for exactly this reason.
When building a trade portfolio, try to maintain a mix of high-liquidity items. They act as a buffer — items you can easily exchange for whatever you actually want when the right opportunity appears.
Alongside demand, each item displays a Trend that describes the current direction of its value and market interest:
| Trend | What to expect |
|---|---|
| — Stable | Value has not moved recently. Demand is consistent. A reliable, predictable item to trade or hold. |
| ▲ Rising | Value is climbing. Could be due to reduced supply, new interest, or a related item spiking. Good time to acquire before the next update. |
| ▼ Falling | Value is declining. Could be oversupply, a newer alternative, or fading community interest. Exercise caution holding long-term. |
| 🔥 Hyped | A sudden spike in interest — often triggered by a viral trade, influencer post, or related event. Values may not be sustainable. Trade with caution and don't overpay at peak hype. |
| 📦 Hoarded | Supply is being intentionally held back by a small group of owners. Actual trades are rare, and prices may be artificially inflated. Be cautious of overpaying. |
| ⚠️ Manipulated | Value is being artificially influenced through coordinated buying, fake trades, or hype campaigns. Listed values may not reflect genuine market activity. Avoid trading at inflated prices. |
| ⚡ Unstable | Value is swinging rapidly in both directions with no clear trend. Frequent large changes make it difficult to pin down a reliable price. Exercise extra caution — the value may shift significantly between the time you agree to a trade and when it completes. |
| ↻ Recovering | Value is bouncing back after a recent drop. Early signs of renewed interest or stabilization are appearing, but the recovery may not be complete. A cautiously optimistic signal — the item could return to its previous range or plateau at a new level. |
| 🪙 Stacked | Traders are accumulating ("stacking") this item in anticipation of a future price rise — typically because it's perceived as undervalued or expected to climb. Unlike Hoarded, supply isn't being deliberately monopolised; many independent traders are simply holding. The item could rise organically, but the upside depends on whether broader demand follows the speculation. |
HyperChromes are the rarest rewards from the bonus roulette. They come in 8 different colours, with most major robberies yielding a specific colour. Players receive a Level 1 HyperChrome after their first successful roll, which can be levelled up to a maximum of Level 5 through subsequent rolls of the same colour.
The base chance of obtaining a HyperChrome is below 1% per roll, and the exact probability depends on its current level. Level 5 HyperChromes cannot be levelled further. If an user already have a HyperChrome Level 5, the robbery roll will give them a new Level 1 HyperChromes for the next roll.
Pity resets to 0 upon a successful roll (through chance or pity). Trading for a HyperChrome does not reset pity.
Officially, pity to 100% is calculated as the chance denominator × 1.25. Small or private servers (0–8 players) operate at 66% of production odds, so they require more rolls for the same pity buildup.
| Level | Chance / Roll | Approx. % | Pity (Prod.) | Pity (Small/Private) |
|---|---|---|---|---|
| 1 | 1 / 179 | ~0.558% | 224 | 340 |
| 2 | 1 / 378 | ~0.265% | 473 | 716 |
| 3 | 1 / 608 | ~0.165% | 760 | 1,152 |
| 4 | 1 / 696 | ~0.144% | 870 | 1,319 |
| 5 | 1 / 1,068 | ~0.094% | 1,335 | 2,023 |
Each major robbery drops a specific HyperChrome colour upon a successful bonus roll:
| HyperChrome | Robbery |
|---|---|
| HyperRed | Tomb |
| HyperOrange | Museum |
| HyperYellow | Cargo Train / Passenger Train |
| HyperGreen | Crater Bank / Rising City Bank |
| HyperDiamond | Jewelry Store |
| HyperBlue | Cargo Plane |
| HyperPurple | Power Plant |
| HyperPink | Crown Jewel |